If you wish to listen to some golden oldies from 1940s-1990s, click on the selection on the list below. There are about 80 full-length songs to choose from. (NOTE: Song audio degraded due to space limitations, but adequate for computer listening.)
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THIS PAGE OUTDATED: RETAINED FOR HANAFUDA/GO-STOP DOWNLOADS ONLY!!!
DOWNLOAD:
ON-LINE GAME LINKS:
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GO-STOP ANYONE?
We have two go-stop games to download. To download the game of your choice (and
read the rules of play), click on the "Go-stop" card below:
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HANAFUDA ANYONE?
Hanafuda 1.2 for Win9x (3 mb)
Updated: Feb 19, 1999
Homepage (Freeware)
Author: Ian Bowes
Description: "Hana-fuda is a traditional Japanese card matching game. The cards
are often known as 'flower cards', because each suit is depicted by a different
flower. There are many rule variations for Hana-fuda, however this game follows
a simpler but equally enjoyable rule set. " --
Nonags.com
To download the game, click on the "Go-stop" card below:
NOTE: A good page for Japanese Hanafuda cards descriptions is at
Genjuro's Hanafuda
. There is a Hawaii version of Hanafuda, but you gotta pay $5. Check at
Hanafuda Cards
.
Rules for playing the Hawaii version of Hanafuda at bottom of this page at
Hanafuda Rules
.
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ON-LINE GAME LINKS
The Game Room
GAME SITES & DIRECTORIES:
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Gamespot
-
Games galore. Choose from adventure, driving, puzzle, role-playing, simulation,
sports or strategy. Information, cheats, links and downloads for practically
every game genre found online. If you're thinking of buying a game, check out
the reviews here first. Best professional all-round games site on the Web.
-
Yahoo! Games.
-
Yahoo.com has Games Galore. A lot of games to play with online players.
-
World Opponent Net
-
Free online game matching service. Pit your skills against comparable players
on classic games (chess, etc.) and more.
-
Play Site
-
A multi-player online gaming site. (Need Java enhanced browser.)
-
Happy Puppy
-
The MTV of Gaming -- lots of demos, shareware, cheats, add-ons, and reviews!
Top 10 Game site that has it all. Includes a 14.3mb version of "Allied General"
to refight WWII.
-
Games Domain
-
Heart of the Attitude Network. Top 10 Game site.
-
Bill's Games
- no java or shockwave required
-
CleverMedia Shockwave Arcade
-
FUNBRAIN: Educational Kids Games
-
Gaming Planet
-
Monkey Play Games
- multiplayer games
-
PeopleSpace
-
Search Engine Games
-
The Gameboard Home Page
-
Thinks.com
-
Today's Game
-
Tumble Interactive Games
-
OTHER GAME SITES & DIRECTORIES
-
Java Games
-
ArcadePod Java Arcade
-
The Java Botique
-
Great java game sources
CELEBRITY GAMES:
-
ABC Games
-
Index of TV & Movie celebrity games!
-
Pie Gates
DRESS-UP GAMES:
-
Dress Posh Spice
-
Dress Up Garfield
-
Marv Albert Dress Up
- no plug-ins required
CARD GAMES:
-
Egyptian Ratscrew
-
Egyptian Ratscrew is a new kind of card game to play. Learn to play Egyptian
Ratscrew!
-
CGI-Solitaire
- no plug-ins required
-
Other Card Games
WORD GAMES:
-
Newsword Crossword Puzzles
-
Print out these puzzles and explore the web to find the answers.
-
All Mixed Up - Hangman
- no plug-ins required
-
BrainBashers
- no plug-ins required
-
Cryptographs
-
Funbrain.com Spelling Game
-
Mental State
-
Wolves vs. Sheep
- javascript
-
Word Search Puzzles
-
World's First Crossword Puzzle
-
OTHER WORD GAMES
PUZZLE GAMES:
-
Web Puzzler
-
Jigsaw puzzles galore are at this site!
-
10 Ball Puzzle
- javascript
-
15 Ball Puzzle
- javascript
-
Ktoon's Java Puzzle Page
- java
-
Safebreaker
-
The Puzzle Depot
-
The Maze
-
Woobie World Java Puzzles
- java
-
OTHER PUZZLE GAMES
MULTI-PLAYER GAMES
GUESSING GAMES
TRIVIA GAMES:
SPORTS-RELATED:
If you have any favorite games or comments, drop me an email. Send email to:
kalani@kalaniosullivan.com
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FUN GAMES
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Super Webtris
-
USA Today puts this Tetris-clone online! Different levels of play.
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Chess!
-
Wanna play chess? Take some lessons here and learn how to play.
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Apple Corps
-
Make funny faces with apples (and other food)!
-
Joseph Wu's Origami Page
-
Really neat!!! Ancient Japanese art of origami, or paper folding.
-
Rubik On-line
-
Play the famous Rubik's Cube and other fun games!
-
Blender
-
Interactive TV! Very cool! Download it to play some really fun games!
-
80's Rewind
- no plug-ins required
-
Assassin
- the game where you kill celebrities (try the Furby!)
-
Adventure Games Live
- no plug-ins required
-
-
Castle Quest
-
Classic Othello Online Play
- no plug-ins required
-
Enchanted Forest
- no plug-ins required
-
Escape From Westfield
-
Feed The Animals
-
Games 4 Lames: From There's Something About Mary
- shockwave
-
Geek: Game of Champions
-
Geekball: Pinball for Pinheads
-
Gerbil Derby
-
Godzilla vs. Tamagotchi
-
Hunt the Wumpus
-
iPong
-
Jaeger's Web Paintball Game
-
Java Rev Kite Simulator
- java
-
Jigsaw Jenny Game
-
Media Dunk Tank
-
MooseMush
-
Oreo Dunking Madness Game
-
Piercing Mildred
-
Poke Alex In The Eye: The Game
-
Poot Poot
-
QuasiTiler
-
Rollette's Revenge
- no plug-ins required
-
Java on the Brain
-
Seussville Games
-
Sink the Titanic
-
The Addventurers
-
Udder Insanity
-
Virtual Sarcastic Ball
-
Wet Cement
-
Whack An Opal
MAGIC & FORTUNE-TELLING:
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Conjuror Magic
-
Amaze your friends with these really cool magic tricks!
-
Interactive Magic
-
What's "interactive magic"??? Check it out...lots of fun. The pscycho test is
mind-boggling. Lots of magic links, too.
-
The Five Ball of Magick
-
A Little Magic
-
Interactive Magic
-
Ask Satan
-
Is It In The Cards?
SHOCKWAVE GAMES:
All of the following games use Macromedia
Shockwave for Director
. Download it before playing. To download Shockwave, click on
Get Shockwave
.
SHOCKWAVE-CELEBRITY GAMES:
-
Bill Gates Humble Pie Toss
-
- shockwave
-
Bill Gates-o-Matic
- shockwave
-
Clinton's Revenge
- shockwave
-
Marv Drag & Drop Dress 'em Game
- shockwave
SHOCKWAVE-DRESS-UP GAMES:
-
Marv Drag & Drop Dress 'em Game
- shockwave
SHOCKWAVE CASINO-TYPE GAMES
-
Nouveau Casino
- shockwave
-
Slots
- shockwave
SHOCKWAVE-SPORTS:
-
7 UP Mascot Basketball
- shockwave
SHOCKWAVE-FUN GAMES
-
Garfield's Lasagne Game
- shockwave
-
Garfield's Wacky Word Search
- shockwave
-
Something Fishy II: The Wrath of Cod
- shockwave
-
Timekiller Games
- shockwave flash
-
Space Pirate
- shockwave
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GO-STOP ANYONE?
"Go-Stop" (Godori) is the Korean version of Hana-Fuda (Flower Cards) that a
lot of Hawaiians play at the beach. However, in Korea, the Flower Cards are
used to play two types of games. The first is "Min Hwa-to" which is similar to
the Hawaiian version. The second is "Godori" -- or "Go-stop" -- which could be
considered a national pastime for Koreans. It is played during family picnics,
holiday gatherings, or whenever Koreans are having fun.
"Go-stop" gets its name from the words uttered after one attains a score of 3
points. If the person wishes to continue the game, he says, "Go!" If he wishes
to not risk a loss, he says, "Stop!"
(NOTE: The BEST site for explaining Go-Stop is at Yahoo Games that includes cards, basics, scoring, rules and a glossary.
An excellent site that explains Min Hwa-to and Hanafuda is Andy Platt's
website at
Playing Cards
. There is a rather slow-playing downloadable DOS version for Min-Hwa-to at
Randy's Games
.)
ENGLISH-VERSION. VARIATION OF GO-STOP. CLICK ON THE "GO-STOP" CARD TO DOWNLOAD
THE PROGRAM!
The following is from Cody on the rules of the game:
Godori, Hato, Hwa-t'u, Gostop are all names you might see for this great Korean card game. It is played with Japanese flower cards (Hana-Funa), as are a bunch of other games. It is a gambling game, so the object is really to win as much money as possible. How to go about this is a subject of much interest. The deck is composed of 12 families (one for each month) of 4 cards each. Within a family, all cards will generally have the same flower or tree in the background. I could not find an English language explanation of the Korean game, so I decided to put this together (Which also forced me to clarify my understanding of many rules)
Setup
The game starts with each player (typically 3) getting 7 cards face down, with 6 cards face up in the middle. The game can be played with more than 3, but I'm not sure exactly how. With only 2 players, it may work better to receive 8 cards each, and 6 in the middle. With 4 players, perhaps 5 cards each, and 6 up.
(# of cards each * # of players * 2) + cards up in mddle <= (but close to) 48.
If all 4 of a family are dealt up in the middle, you can consider it a misdeal, or try to continue. But that family is dead for the game, no one will be able to capture it.
If one player gets 4 of the same family, it can be a misdeal.
If one player gets exactly three of the same family, s/he can declare this, and get double score if they win. The declaration can come immediately, or in some versions, as soon as they play the first one.
Basic gameplay
The players take turns, consisting of laying down a card from their hand, and flipping over a card from the deck. The object is to match the family of the card being laid down to one in the middle.
If, in the middle, there exists just one card of a family, and the player lays a card of that family down, and the card flipped is not of that family, s/he takes the pair and lays them face up in front of themself. (more serious games may let the players lay the cards face down in front of them)
If, in the middle, there exist exactly two cards of a family, but all else is exactly as in the preceeding paragraph, the player chooses which card to pair with the one being laid down.
If, in the middle, there exist three cards of a family, and the player lays down the fourth, s/he gets all four and additionally takes one trash card (defined later) from each other player.
If, in the middle, there exists just one card of a family, and the player lays a card of that family down, and the card flipped is also of that family, the three cards remain in the middle. If this happens three times in one game to the same player, the game is over, and that player wins with 3 points.
If, in the middle, there exist exactly two cards of a family, and the other conditions of the preceding paragraph are met, the player gets all 4 cards, and that is all.
If the player does not match a card in the middle with the one played from his/her hand, the flipped card is treated exactly like a card played from the hand.
If, after your turn, there are no cards remaining face-up in the middle, you receive one trash card from each player, and play continues.
In all the cases where somebody takes trash cards from other players, if the player who has to give up a trash card only has trash cards that count for two pee, the taking player gets the two pee card, and "makes change" by giving back a normal (one pee) trash card.
Intra-game Scoring
A player scores points based on the cards accumulated during a game by matching (and occasionally by receiving from other players)
10 trash cards (any card not listed as otherwise special below) scores one point, and each additional trash card scores one extra point. The count of your trash cards is denominated by the syllable 'pee' in Korea. The cup can count as two pee, as can the bi-colored paulownia trash card, and the willow trash card (orange background, looks like gates to a western saloon)
3 kings score three points, and each additional king scores one extra point, with the exception that if the player has exactly three kings, and these three include the willow king, the player receives only 2 points. All 5 kings is a 5 point bonus.
5 animals scores 1 point, and each additional animal scores one extra point. The bridge is an animal. So is the cup. (yes, you have the choice of counting the cup as two pee or an animal, but you must make this choice as soon as you get the card). Note that the kings do not count as animals.
All 3 birds (again, the kings are not birds) score 5 points. Again willow is special here. The swallow does not count toward the 3 birds. It is an animal though. 3 birds is called Godori.
5 scrolls scores 1 point, and each additional scroll scores one extra point.
3 scrolls of the same type (red no writing, red writing, blue writing) score 3 points. Note that the willow scroll does not count toward getting 3 red no writings.
Winning
3 points wins.
But... if a player reaches three points before their hand is used up, s/he gets the choice to go (and presumably accumulate more points from their advantageous position) or stop. If s/he goes, and accumulates another point before some other player gets to 3 points, they get to choose go/stop again if there are still cards in his/her hand. This can happen several times. If another player gets to 3 points after go is called, that player wins and the player who called go must pay for all.
It should be pointed out that a player who calls go, then fails to score another point, does not win, even if no other player scores 3.
Money Scoring
The winner gets one betting unit from each player for each point. How many points each loser has is irrelevant.
If nobody won the game before, the stakes are carried over like skins in golf. The next game is worth double. If nobody wins that game, the next game is worth triple. Etc....
If a winning player gets at least one point from pee (having at least 10 trash cards), any player without at least 5 pee must pay double. (except if that player has zero pee, then the doubling does not occur)
If a winning player gets ALL his/her points from animals (at least 7 animals, no other points from ribbons, kings, pee, etc...) s/he receives double score.
If a player chooses "go" 3 times and wins, s/he is paid double. If a player chooses go 1 or 2 times and wins, s/he gets 1 or 2 extra points, respectively.
Note: Any of these doublings received together are indeed multiplied through. Once in a while, a great deal of money changes hands.
HANGUL-VERSION (VER. 2.2c BY SHIN SANG-CHOL) -- TWO COMPETITORS. (HOWEVER,
GO-STOP SHOULD BE PLAYED WITH THREE OR MORE.) CLICK ON THE "GO-STOP" CARD TO
DOWNLOAD THE PROGRAM!
RULES
:
DEFINITIONS
:
Gwangs
: "Gwangs" are the 5 cards that have a small circle with a Chinese character in
them...like the card above.
Ribbon Cards
: There are 10 ribbons in 3 sets of 3 and an odd one (the rain card). There is
"chong-dan," the blue ribbons with writing; "hong-dan," the red ribbons with
writing; and "cho-dan," the red ribbons with no writing. Do not confuse the
rain-card (the odd card having a red ribbon with no writing) with cho-dan.
Animals Cards
: There are 8 animal cards. Actually they're six animals and two plants: three
birds (godori 5-point combination), a deer, a pig, butterflies, an iris, and a
chrysanthemum. In addition, there is the rain-card bird that can count as an
animal card dependent on local rules.
Pee Cards
: "Pee" are the "rubbish" cards with no special markings. There are three
sang-pee (double-pee card), each equal to two pee cards. Some "local" rules
allow the use of a special 49th card (joker) which has no match. This card, if
used, is also a sang-pee. If dealt to a player, he may play it at any time and
draw another card. If dealt on the table, it belongs to the dealer. He will
claim it and replace it with the next card from the deck. If turned over during
the play of the game, that player claims it and turns over the next card.
THE DEAL
: Godori is a game normally played by 3 or more players, though it can be
played by 2. Before the first deal, each player chooses a random card from the
deck, and the highest card gets the first deal. The person whose deal it is is
called "son".
The cut and deal is handled this way. If the cutter opts NOT to cut, 6 cards
are dealt on the table; then starting with the dealer and going
counterclockwise, 7 cards are dealt to each player. If the deck is cut, 3 go on
the table, then 4 dealt to each player starting with the dealer and going
counterclockwise; then 3 more on the table; and finally, 3 more to each player.
If MORE THAN 3 players play, the cards on the table are dealt FACE DOWN. After
the deal, all the players, except the dealer, decide if they want to play or
not. The dealer must play. Going counterclockwise from the dealer, each
declares if he wants in or not. Only 3 may play, so any players left after the
3 players have been selected, have the opportunity to "sell their gwangs." The
value of the "gwang" cards to be sold varies with local rules. The person who
does not play "buries" his dealt cards in the deck.
PLAY
: Once 3 players are selected, play begins, the cards on the table are turned
face up and play begins. If all 4 cards of a set are turned face up on the
table, the dealer automatically wins.
Before any cards are played, any player with 3 cards of the same set has the
option to "hundurosso" (shaking) and show the 3 cards. If he shows the 3 cards
and then wins the hand, his score is doubled. If a person has all 4 cards of a
set dealt to him, it is an automatic win. The value is determined by the local
rules.
Play starts with the dealer and goes counterclockwise. Each player plays one
card from his hand, trying to match one of the upturned cards. After this he
draws the top card from the deck, and puts that card faceup on the table. Any
cards that are matched are put into that player's scoring pile.
An exception is when the player matches with his own card, but then turns over
a third card that also matches. This is called "ssalsa" (diarrhea). When this
happens, all 3 cards are left on the table, and whoever plays the fourth card
to complete the set, gets all 4. As a bonus, the player getting all 4 cards
collects one pee-card from each of the other players. If this happens on the
first turn, the "unlucky" player normally gets compensated with some money from
the other two. The amount varies dependent on local rules.
Another situation that may occur is when there are only 2 cards on the table.
If a player matches one, then turns over a card from the deck to match the
other, this is called "ssul". The other 2 players must give the "lucky" player
gives one pee-card each.
If a player has no pee-cards, he does not have to give up anything. A tip -- a
special card, the one with the yellow football-looking shape (chrysanthemum) on
it, may count as a double-pee OR as an animal-card. Early in the game, it may
be advantageous to keep it in the animal pile to keep from having to give it
up. It may be moved back to the pee-card pile at anytime before the end of the
game.
Play continues this way until a player scores 3 points (7 points if there are
only 2 players) or all players are out of cards. If all players run out of
cards with no player getting 3 points, the hand is redealt by the same dealer
and no money changes hands.
SCORING
: This scoring system is unique to Godori (Go-stop). These rules do NOT apply
to "Min-hwato."
Gwangs
: A set of 3 gwangs are worth 3 points. 2 gwangs with the "pi-gwang" (rain-card
having the man with the umbrella and a frog) are worth 2 points. 4 gwangs are
worth 4 points in any case. 5 gwangs (4 gwangs plus the pi-gwang) are normally
worth a very large bonus (10 or 15 points) dependent upon local rules.
Ribbons
: Any 5 ribbons are worth 1 point. Each additional ribbon is worth 1 point. A
matched set of "chong-dan", "cho-dan", or "hong-dan" is worth 3 points.
Animals
: Any 5 animal cards are worth 1 point. Each additional animal is worth 1
point. All 8 animals will double your score. (Some local rules allow the use of
the rain-card bird as an animal card as well.) 3 birds are "godori" and worth 5
points.
Pee
: 10 pee-cards are worth 1 point. Each additional pee-card is worth 1 point.
The sang-pees are counted as two cards. If the winner has at least 10
pee-cards, any player not having at least 6 pee-cards is "peebak" and must pay
double.
GO -- STOP
: If a player has at least 3 points (and atleast 1 card left), he may say "go"
or "stop." If he says "stop," the game ends, and he collects his winnings. If
he says "go," he will try to increase his points. Each "go" is worth 1 point; 3
"gos" doubles the score. After saying "go," the player MUST score again to have
the option to "stop" on the next turn. If a player says "go" and a second
player scores, the player who said "go" must pay both the losers losses. This
is called "dokbok".
SHODANG
: A special condition called "shodang" exists when one player has 2 cards left
and it appears that if he plays one, one opponent wins, but if he plays the
other, the other opponent wins. At this point he may call "shodang" and show
his 2 cards. The other opponents may choose to accept or decline. Accepting
means that the player believes that if the other player gets the card he needs,
the other player will win. Declining means that that player believes he can win
no matter which card is played. If both players accept, the game ends with no
winner. If one player declines, the player originally calling for a showdown
plays the card that would seem to be AGAINST the declining player, possibly
allowing the other player to win.
The following is from Stressed Out that gives another explanation of the game. It adds a little more information on the strategy of playing Go-stop along with a lot of helpful hints for playing the game without the Koreans jeering you.
What is Go-Stop?
By Jennifer Fortune and Karl Randall
Have you ever peered into the secluded back room of a corner store and seen a group of Koreans sitting on a mat, vigorously smacking small, red plastic cards on the floor? They're playing Go-Stop! Go-Stop, "Godori", is a card game that originated in Japan. As there are several versions of Go-Stop, this article will focus on the most common version only.
Go-Stop cards come in a small metal box with a toad on the front, or in a clear plastic box. Including the joker, there are forty-nine picture cards that are divided into twelve suits of four cards each, and four "clans". Clans are used for scoring points, and the number of cards in each clan is different.
The names for the suits and clans are unknown, so the names (see handy picture) are our invention. Each suit is assigned a number rank. This will be important later on since it determines the order of the play and the deal.
Take a minute now and organize your cards, first by suit, then by clan. Now that you're familiar with the cards, let's play a game.
The first thing you must learn is how to shuffle. If you don't know how to shuffle properly, Koreans will jeer at you and may not even let you play. First, spread the cards on the floor and mix them around with your hands. Then gather up the cards and hold the stack between your thumb and middle finger while the index finger rests on top. To shuffle, bring the stack down onto the palm of your opposite hand and transfer a few cards from the top. These cards are gripped by the heel of the palm and the middle finger. Continue this until all cards are depleted. The cards must be shuffled three times, before play and between each hand. Shuffling is quite difficult, and it'll take some time before you can get some speed going. Handy hint: when holding the stack, push the cards so that the edge is angled forty-five degrees downwards. This makes smacking them into your palm easier. Go-Stop is a three-player game. However, since each hand is quite short, a group of five or six isn't uncommon because players can alternate.
If there are more than three people, each player turns up one card, and the four highest-ranked cards are dealt. In the first game the dealer is the player who turns up the highest card. In subsequent games, the winner becomes the dealer. The dealer gathers up the cards, shuffles, and offers a cut to the player on his left. The player who is offered the cut may choose to cut or to pass (decline). If a cut is chosen, the player removes at least five but no more than forty-three cards from the top of the deck and places them face down in the center of the floor. The two halves of the deck are not rejoined prior to the completion of the deal unless the dealer has insufficient cards to give out to each player.
To begin dealing, the dealer draws three cards and places them face up on one side of the cut deck. These are "play" cards. The deal proceeds around to the right with each player receiving one batch of three cards face down.
Next, three more play cards are drawn and placed face up on the other side of the cut deck. Again, proceeding around to the right, each player receives one batch of four cards for a total of seven. Any cards remaining are placed on top of the cut deck. Now players can pick up their cards and look at them.
There are four irregularities that may occur in the deal. For example, if the player offered the cut declines, dealing is modified. All six play cards are placed face up on the mat, and, going around to the right, each player gets all seven of his cards in one batch.
Second, if four of the play cards are of the same suit (if all four Roses are on the mat, e.g.), you must re-deal.
Third, if three of the play cards are of the same suit, they are put into a stack leaving four stacks of play cards. Fourth, if a player gets too many cards, a card is withdrawn at random and put into the middle of the deck. If the player is short on cards, he is dealt cards from the top of the deck.
Ok, now we have four players, each with seven cards in their hand. Small problem! Only three players can play at one time. Therefore one player, with the exception of the dealer, must fold.
Starting with the player on the dealer's left, each player is given the opportunity to fold. If the first two players refuse to fold, the last must fold.
If this is the case, the last player is entitled to collect some cash from each player, except the dealer, as compensation for being forced out. For every Kwan card he has, he can get the dollar equivalent of one point from each player. Usually one point is worth 100 won. If you're playing with a larger group, a new player will replace the "last" player before each new hand.
The object of playing Go-Stop is to obtain points. As mentioned, each point is usually worth 100 won, but any amount can be agreed upon in advance by the players. A minimum of three points is required to win a game.
When a player wins, he can elect to stop and collect his winnings from each player, or he can say "Go", thereby choosing to continue play and try for more points and more money. Note that if the player chooses to say go he is taking a risk! You see, he must get one more point before anyone else can earn the three points necessary to call "Stop" and win. If he doesn't make his point and is beaten someone, he must pay the winner double.
A player may choose to say "Go" up to three times, and then he must stop. If he wins, for each time he said, "Go", he adds on another point. So, for example, if he got three points and called "Go", and then got another point and called "Stop", his points would be 3+1+1 and he would collect 500 won from each player.
Here's how to make your points. Play begins with the dealer and moves around to the right. When it's your turn, the idea is to choose a card from your hand and smack it down hard onto a play card of the same suit, thereby capturing it.
The next step is to pick up a card from the cut deck in the center of the mat, and with any luck, it will net you another match if you smack it onto a play card of the same suit. If it doesn't match, it is simply left on the floor as a play card. The cards that do match now belong to you, and you can pick them up and arrange them by clan, face up in front of you.
When it's your turn and you don't happen to have a card in your hand that matches the suit of a play card, you must still discard one card from your hand, and it is left on the mat as a play card. Then you can still pick up a card from the cut deck and try to capture something. If the card from the cut deck doesn't match either, it is also left on the mat as a new play card.
To make points you must collect a certain number or a certain group of cards for each clan. In the "Non-picture" clam, for example, you must collect ten Non-picture cards to make one point. In the Banner and Animal clans, five cards are required to make one point. For each additional card added above and beyond the minimum, another point is added on. For example, eleven Non-picture cards equals two points.
There are ways to make easier points because some cards are worth more than others or you can collect certain groups within the clans to increase your points. For example, when you collect the Kwan clan, you can really rack up the points! Three Kwan cards equals three points, four Kwan cards equals four points, and five Kwan cards equals five points.
However, watch out for the Rain Kwan card. This is the weak card in the Kwan clan. If the Rain card is part of your three-point collection, you only have two points! However, if you obtain a fourth Kwan card, you get your four points as usual.
The Banner clan is also another good one to try and collect. Normally you need five mismatched Banners to make one point. However, if the Banners you collect are of the same type, the points start rolling in! For example, if you have five Banners, but you have three of a kind (i.e., three with writing on them, or three red or three blue Banners) you have four points. This means you have two points for three of a kind plus one point for each of the remaining mismatches. Again, the Rain card is weak, so it is not a good idea to collect three of a kind for red Banners.
A third way to score points is to try for "Godori", which, is all the cards with pictures of birds on them. When you collect all the bird cards you get five points! Of course, the Rain card is weak and doesn't count as part of the Godori collection.
There are also special cards to watch out for. For example, in the Stars suit, the card that has two blue stars and a red foreground is worth two points. So, if you have this card in your Non-picture collection, you only need nine cards to make your point instead of 10 because the two-blue star card counts as two.
The black and red Rain card functions in the same manner as the blue Stars card. In the Mums suit, the card with the football on it is a floater card. It can be collected either as a Non-picture card or as an Animal card. This card also acts as a two point card, but only if it is collected as part of the Non-picture clan.
One other weird card is in the Orchid suit. The card that has a picture of a pier on it is considered an animal clan card. We're not sure why it's an animal card, maybe because of moss?
All right! Now we know all about scoring and how to collect cards. There are a couple more things that you should be aware of. During play you might be unlucky enough to be the victim of a "suit sweep". This happens when you take a card from your hand, smack it onto a play card of the same suit, pick up a card from the cut deck and it's the same suit that you just smacked! When this happens, you may not pick up all three cards. You must wait until the fourth card of that suit turns up; then you can smack it and get all four cards in one suit sweep. As an extra bonus for sweeping, you are entitled to take one non-picture card from each player.
Another thing to be wary of is a "bomb". This is similar to the suit sweep; the only difference is that the three cards of the same suit are in your hand. When you smack all three of these cards onto the corresponding play card on the mat, you get these cards, plus anything you might capture with the card from the cut deck, plus one non-picture card from each player. If you are dealt a bomb, you may choose to waive the cards at the beginning of play. If you then win the game, by waiving at the outset you now win double. If you lose, there is no penalty for waiving.
If you lose and you have less than six non-picture cards on the floor, you must pay double! Also, if you are lucky enough to have all four cards of one suit dealt to you, before play begins you can declare yourself the President, Day Tong R'Young. While this is likely to be a rare occurrence, it is very profitable because by declaring yourself Day Tong R'Young, you are entitled to collect the dollar equivalent of ten points from each player on the spot! If the President becomes one of the players, he immediately puts down the suit by clan face up in front of him for all to see. If he decides to fold, there is no penalty for declaring Day Tong R'Young.
Is your mind reeling from information overload yet? It'll take some practice, but before long we're sure you can become a cunning Go-Stop player. Besides, it's something Korean to take home with you to entertain family and friends!
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HANAFUDA ANYONE?
Hanafuda 1.2 for Win9x (3 mb)
Updated: Feb 19, 1999
Homepage (Freeware)
Author: Ian Bowes
Description: "Hana-fuda is a traditional Japanese card matching game. The cards
are often known as 'flower cards', because each suit is depicted by a different
flower. There are many rule variations for Hana-fuda, however this game follows
a simpler but equally enjoyable rule set. " --
Nonags.com
To download the game, click on the "Go-stop" card below:
HANAFUDA -- HAWAII VERSION
Bob Foster has an excellent website for instructions on Hanafuda. Go to
Hanafuda
. The instructions are complete with pictures to make understanding easier. For pics of the card set, go to www.oriole.net.
There is a downloadable Hawaii-style hanafuda game at Winhanafuda. It's a 15-day demo version but fun to play. Winhanafuda is a Hanafuda based card game with Hawaii's style of play. It uses the traditional 48 card deck, 8 Yakus and Gaji. The bad thing about this demo is that you always go first...and it is rough for those who have gotten so used to Go-stop which has a different strategy for play.
The following was extracted from Mark Hashimoto's site at
Hawaii Hanafuda
which is no longer on-line.
HOW TO PLAY HANAFUDA :
The object of the game is to score as many points as possible by winning point
cards and forming combinations. Point cards have a graphic in addition to a
flower or plant design and are won by matching that flower or plant design. For
example the Cactus by itself is a zero-point card, but the Cactus with Stork is
worth 20 points. If the Cactus Stork is in the center-pile, throw any Cactus
card from your hand to match and win it. OR, if you have the Cactus Stork in
your hand and there is a Cactus card in the center-pile, then throw the Stork
to match and win it.
Veteran Hanafuda players know the strategy of Hanafuda is in knowing the
combinations of flower families that form Yakus. A Yaku is one of 8 possible
3-card combinations worth 50 points each. Each Yaku combo is formed from 3
cards of different but related flower families.
These Yaku combo related flower families are :
1) the Rose and Chrysanthemum and Star shaped families.
2) the Red fern and Purple fern and Lily families.
3) the Cactus and CherryBlossom and Sakura families.
In each of the above 3 related flower families, the 3 (5) point cards together
form 1 combo. The 3 (10) point cards together form another combo. Thus ......
The 5 point cards from the Rose, Chrysanthemum, and Star flower families form
one combo or Yaku. Similarly, the 10 point cards from the same Rose, Chrysan,
and Star families form a second Yaku.
For example: the 3 PURPLE STRIPED cards is one Yaku combo worth 50 points: the
Rose PURPLE-STRIPE card from the Rose flower family plus the Chrysanthemum
PURPLE-STRIPE card from the Chrysanthemum flower family plus the Stars
PURPLE-STRIPE card from the Stars flower family. Note all are 10 point cards.
And, the three 5 point cards from the same three flower families form another
Yaku combo: the Rose BUTTERFLY card, the Chrysanthemum BOWL card, and the Stars
DEER card.
This is the basic strategy of Hanafuda ! One cannot collect all the point
cards, so players try to win 3-card combos from just one or two Yaku related
flower families.
To repeat: Yaku combos consist of 3 point cards from 3 related flower families.
Each flower family has just 2 point cards, a total of 6 point cards. The 3 (10)
point cards form 1 Yaku combo and the 3 (5) point cards form another.
There are 2 exceptions to the Yaku combos related families. One exception is:
the Moon(20 pt), Rainbow Sakura(20 pt), and Chrysanthemum (5 pt) cards. The
second is the Moon-3-Birds(5 pt), Red fern Pig(5 pt), and Stars Deer(5 pt).
LISTING OF ALL POINT CARDS AND THE 8 POSSIBLE YAKU COMBOS. Grouped by Yaku
combo related families and the 2 Yaku combos each forms.
Lily family: Lily-Bridge(5), and Lily-Red-Stripe(10).
Red fern family: Red fern-Pig(5), and Red fern-Red-Stripe(10).
Purple fern family: Purple fern-Bird(5), and Purple fern-Red-Stripe(10).
Combo 1) the 3 Red-Stripe (10 point) cards listed above !
Combo 2) the 3 (5 point) cards listed above !
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Rose family: Rose-Butterfly(5), and Rose-Purple-Stripe(10).
Chrysanthemum family: Chry-Bowl(5), and Chry-Purple-Stripe(10).
Star-shaped flower family: Stars-Deer(5), and Stars-Purple-Stripe(10).
Combo 3) the 3 Purple-Stripe (10 point) cards listed above !
Combo 4) the 3 (5 point) cards listed above !
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Cherry Blossom family: C.Blossom-Red-Stripe(10), C.Blossom-Yellow/Green-Bird(5).
Sakura family: Sakura-Red-Stripe(10), and Sakura-Rainbow(20).
Cactus family: Cactus-Red-Stripe(10), and Cactus-Stork(20).
Note: THESE 3 red-stripe cards differ having written characters on the stripes !
Combo 5) the 3 Red-Stripe (10 point) cards listed above !
Combo 6) the 2 (20 point) cards plus (5 point) Yellow/Green Bird above !
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Moon family: Moon-3-Birds(5), and Moon-White-Moon(20).
Taro leaf family: Taro-Yellow(10), and Taro-Chicken(20).
Black grass family: B.grass-man(5), B.grass-Bird(5), B.grass-Red-Stripe(10).
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THESE LAST 2 COMBOS ARE -NOT- RELATED TO THE Moon-Taro--Grass FAMILIES !!
Combo 7) the (20 point)-Rainbow-Sakura, the (20 point)-White-Moon, and (5
point)-Chry-Bowl !
Combo 8) the (5 point)-Moon-3-Birds, the (5 point)-Red fern-PIG, and the (5
point)-Stars-Deer ! (this last combo also known as the Animal Yaku.)
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Links Purged: February 5, 2004
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